Comments on: Dinner Dash comes to iPhone. Makes bad price choice IMHO. http://isource.com/2008/09/04/dinner-dash-comes-to-iphone-makes-bad-price-choice-imho/ #1 Source for iPad, iPhone, iPod, Mac and AppleTV Mon, 20 Oct 2008 22:16:37 +0000 hourly 1 https://wordpress.org/?v=5.4.6 By: birdsoft http://isource.com/2008/09/04/dinner-dash-comes-to-iphone-makes-bad-price-choice-imho/#comment-5846 Mon, 20 Oct 2008 22:16:37 +0000 http://isource.com/?p=4314#comment-5846 Never saw your response until now.

I agree with you and was/am very curious on the iPhone market and its higher volume and what that means. And I have watched it very carefully. Unfortunately the market is about 4 MONTHS old, and people jump to the conclusion that because the early rush was AWESOME, it will somehow stay like this. It won’t! Id like to see taptaptap’s same sales figures for October. Im sure by volume still way higher than most on WM, but if you really think MOST of the developers are still selling 500 copies a day, you are a little(Ok a lot) off on the thinking as I know a lot of developers that have since shared with me… You have seen the 3 or 4 smaller developers that were willing to share their sales when they were the first ones into the market. July was not the same market as it even is now. Why are they sharing, well because they have surprisingly big numbers. But they are still the minority. And unfortunately this “sweet spot” idea and the maybe ‘2 month’ real shelf life so far on applications and big competition in pretty much all genres is already taking its toll driving a lot of the hobbyist developers(some with boatloads of talent) to bail out and drop their applications to free as they dont get their ROI and are just looking for the rush.

It was rather funny when because TRISM has sold x numbers already, everyone assumed his sales figures wont drop and he’ll be a millionaire by the Spring…Good luck to him and I hope he is.. BUT VERY VERY UNLIKELY, he isnt Top 50 now.

But I probably wont agree with you that a song is the same as a fully coded game. The market already demonstrates that on EVERY other platform. Yeah, the top artists may be able to demand more than $150/hour, but….. I will guarantee you that a lot of those artists dont actually have the same type of time invested in a single song(though yes the label probably has a few days with technicians into it) and they are selling these same tracks for EVERY platform, so their ROI is spread out over CD sales as well. A CD is worth about $10-15, a game anywhere but iPhone, $10-20… iPhone, $5 or less… Do you really think there’s not as much if not more ‘talent’ in “Sitting at a computer and type” as say Britney Spears has…

I have a feeling that that alone will end up driving the big players back out of the market (or limit development for it dramatically, it obviously has some value as “advertising’ for their real titles), just like it has when they have dabbled on other mobile devices. We’re already kind of seeing that effect too…

And/Or the prices will sneak back up….

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By: Brandon http://isource.com/2008/09/04/dinner-dash-comes-to-iphone-makes-bad-price-choice-imho/#comment-5628 Mon, 15 Sep 2008 23:56:34 +0000 http://isource.com/?p=4314#comment-5628 @birdsoft –

1) No I don’t have any inside knowledge other than what I read on feeds everyday around the various iPhone blog sites and in the appstore reviews. But, I can say that pricing is a common complaint not just by me. However – from the sales numbers I have seen on the web so far, a smaller developer like yourself could possibly turn a “decent” income from WinMo into a “killer” income depending on how well your apps do. Its just not the same ecosystem as you’re used to with WinMo. And frankly – yes I do think a song and an iPhone application are of the same value depending on the application. I’m pretty sure that those artists who make the music didn’t just spend the 3 minutes it took to record the song and call it done. There’s writing, re-writing, recording, re-writing, re-recording and everything that goes along with it. I don’t think just because they produce something that’s a couple minutes long that they’re of less effort or value than your ability to sit at a computer and type. And I’m fairly sure they bill more than $45-150.hr. 🙂

2) Out of curiosity (and no I don’t really want you to answer) but do you sell 500+ licenses a day? Some (and many) iPhone apps are and have been since day 1. If you can’t get a good ROI on your 200 hours from 500 sales in a single day – you might be doing something wrong. You may not sustain sales like that over an entire year, but if you can do it for a month or two you stand to make a good $20k which frankly isn’t too bad an income from a single app.

I guess the long and the short of what I’m saying is that while I don’t argue many of your points, I think an understanding of the mentality of the ecosystem is important for a developer to prosper. There’s been a definite “sweet-spot” pricing developing from the buyer’s perspective, and as a developer you’re either going to have to adapt to that or struggle to make it worth your while. One more thing – and this is a bit off the “iPhone app” topic, but I don’t necessarily agree with a lot of desktop application pricing either. Some of those apps they may try to sell for $50, but that doesn’t make them worth it. Perceived value is more of how I base my purchase decisions – if I don’t think an application is worth $50 I’m not likely to buy it, especially if I can find one that meets my same goals for half the price.

EDIT: – here’s a link for some “recent” sales:
http://www.taptaptap.com/blog/final-numbers-for-july/

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By: birdsoft http://isource.com/2008/09/04/dinner-dash-comes-to-iphone-makes-bad-price-choice-imho/#comment-5615 Fri, 12 Sep 2008 18:12:02 +0000 http://isource.com/?p=4314#comment-5615 Ok, Im not saying your right and Im not saying your wrong, but….

Do you have some inside knowledge on numbers of sales and the like…??

I dont really know for sure but some problems I see are:

1. In the WM world I saw on countless blogs and forums of people saying, well if you lower the price on something from $15 to $5 bucks than you will get WAY WAY over 3x the sales…Well the market doesnt work this way at all, at least over there… Its a nice assumption, but…. Its not a true one! A lot of us tried it! I have this feeling it may not be working on the store like you think either….

2. All these big companies are riding the early waves on the App Store. I hope it can continue but will we continue to see this kind of traffic once the App Store is older to justify the pricing for this high volume. And now once the game/app ages, they have no where to go with price to keep seeing any return…

3. I still expect to see a leveling back up on prices at some point. Its nice of you to think a Song is worth the same as 200-500 hours of Development(which is billable at anywhere from $45-$150+ an hour), but Im sure at these low prices we are going to have a LOT of people dropping back out of the market because of no ROI. Right now you have a lot of the excited Hobbyist types(and obviously some with a lot of talent) that have flooded this, but …..

If all these companies making the big games dont get sales numbers at prices like they get on Desktop and console games, do you think that investment on new games will stay around….

4. Are applications that are the same Exact code as on the Desktop even worth $10 less on iPhone? Why? Because they have to compete with the Music Files? Diner Dash isnt a FREE desktop program, the real version still costs $19.99…

5. You have to sell a TON of 99 cent Programs with your 70 cent cut a month to make a pay check that you can pay a mortgage with… Im sure the adoption rate is loads higher but expecting to sell 3-4000 copies of a percieved cheap app, with all the mindless idiots 1staring your application for any reason they feel the need to without having to even purchase it is not that easy, and with the lack of any real sorting ability…

Im obviously coming from WM and am still working on my first iPhone go around, so… I just want to understand this new mentality better. I’ll be able to play the game myself with a quality application in a few months to figure it out, and am probably being more negative in thinking than I should be, but Im not sure all of my assumptions are wrong and/or your idea on how it works are right(or at least will stay that way)….

HMMMMMMM…..

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By: Ragart http://isource.com/2008/09/04/dinner-dash-comes-to-iphone-makes-bad-price-choice-imho/#comment-5042 Thu, 04 Sep 2008 17:16:20 +0000 http://isource.com/?p=4314#comment-5042 Couldn’t agree more, Brandon. And as a quick note — Enigmo is down to $5.99! I bought it at $10 just a few days before :S

But now that I’ve seen the quality of $4-6 apps, I really think $10 apps have to step things up big time. I’d probably pay $10 for a deeper, more time-consuming game that wasn’t casual. I’m talking an RPG or detailed racing game.

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