Michael Tsai is reporting that Apple has released a note outlining how third-party developers can now enable the hardware-acceleration of H.264 video with compatible graphics cards. The Video Decode Acceleration framework is a C programming interface providing low-level access to the H.264 decoding capabilities of compatible GPUs such as the NVIDIA GeForce 9400M, GeForce 320M […]
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Apple Now Allowing Hardware-Acceleration Decoding for H.264 Delivered via Flash,Etc

Michael Tsai is reporting that Apple has released a note outlining how third-party developers can now enable the hardware-acceleration of H.264 video with compatible graphics cards.

The Video Decode Acceleration framework is a C programming interface providing low-level access to the H.264 decoding capabilities of compatible GPUs such as the NVIDIA GeForce 9400M, GeForce 320M or GeForce GT 330M. It is intended for use by advanced developers who specifically need hardware accelerated decode of video frames.

This means developers such as Adobe can now use hardware-acceleration to improve the performance of Flash Player, which has been utilizing hardware-acceleration for their Windows version–this has lead to greater performance than the version of Flash Player on the Mac.

I don’t know why this matters this late in Flash’s life. HTML5 will knock Flash out of the running within a few years. Also worth noting, this information was very quietly released by Apple, because the note appears to have been released on March 29th, we just now are we catching wind of the change in policy.

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