At first glance, ZombieSmash reminded me a lot of Knights OnRush, which required you to defend a fortified position by picking up and flicking enemies. All of the enemies die in entertaining, ragdoll physics-y ways, and I can honestly say that decapitation has never looked so cute.
Like the folks who make Terry’s Chocolate Orange, the developers at GameDoctors have smashing great taste.
Every once in a while you ‘ll get a power-up to help you ramp up the killing, but the majority of the gameplay still comes down to playing your iPhone screen like a banjo (your fingers never stop moving). The game starts off nice and slow. but there are some levels that move so quickly that you actually need to keep proper posture (iPhone on flat surface, both elbows stable) to survive them.
As much fun as being a tosser is, I think ZombieSmash did an incredible job with the shooting mechanics. You ‘ll use several types of guns throughout the course of the campaign mode, although I really wish they were available on every level. You aim your firearm by keeping your finger held down on the side of the screen you ‘re not aiming at (aiming left, hold down on right side), and you ‘ll often be required to flick zombies *while* shooting them. It ‘s especially rewarding when you throw a zombie into the air and turn the into tiny, bite-sized pieces with your shotgun.
I spent the bulk of my time in the Campaign mode, which requires you to live through 31 calendar days. Each day becomes more difficult than the last, but you do rack up points (stars) after killing zombies, which you can use to upgrade your defenses, or your power-ups. The levels aren ‘t all standard fare either: some restrict your weapon or flicking abilities, and many require you to fight off waves from two different sides. There are also three difficulty modes to provide some extra replayability.
It ‘s best to get campaign mode out of the way before you try the other two modes: Sandbox and Endless Siege. Sandbox is really exactly what it sounds like: a place to play with different power-up combos and fight particular groups of enemies. Endless Siege is also what it sounds like, although the mode does provide some checkpoints, in case of in-game death or real life interruption by un-undead.
ZombieSmash is a meaty game in every sense of the word, although I wouldn ‘t suggest frying it up and serving it (it ‘s been out on the App Store for a little while now). The campaign mode lasted at least three or four hours on medium difficulty, and it ‘s definitely the kind of game you ‘ll enjoy returning to every now and then ” especially with Endless Siege. I bought the game during its $0.99 sale, but even at $1.99, ZombieSmash is a great deal, and another fantastic indie title to add to your growing iPhone game catalogue.
ZombieSmash is available for $1.99 on the App Store.
The game was bought by JAiB for review on the site. For further information regarding our site’s review policies, please see the “About” page.