I have very fond memories of playing SOULCALIBUR on my first Xbox, but there’s really no way I’d part with $12 ($15 at full price) to re-live them on my iOS device. The first issue is my own: I’ve played a few fighting games on my iPhone now and am convinced that touch controls just […]
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You Can Now Pay $12 to Play SOULCALIBUR By Yourself

I have very fond memories of playing SOULCALIBUR on my first Xbox, but there’s really no way I’d part with $12 ($15 at full price) to re-live them on my iOS device. The first issue is my own: I’ve played a few fighting games on my iPhone now and am convinced that touch controls just can’t match real tactile buttons for accuracy, but that’s understandably subjective.

The real sin here is really the lack of multiplayer. Fighting games often feature single player modes, but everybody knows that hitting other people using your joystick (yep) is really where it’s at. Releasing a fighting game without even local multiplayer is is like creating a photo editing app without any export options. Granted, the game description hints strongly that “additional modes” are coming, but they really should be here now.

For this to fly, the game should start out a lot cheaper to reward early adopters, and then head up to to $12 when the entire game is released. As it stands now, NAMCO’s soul is in some dire need of caliburating.

[via Joystiq]

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