Comments on: The short life of most iPhone games (at least, mine) https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/ #1 Source for iPad, iPhone, iPod, Mac and AppleTV Thu, 14 Oct 2010 22:06:35 +0000 hourly 1 https://wordpress.org/?v=5.4.6 By: Rob O. https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16231 Wed, 25 Nov 2009 11:23:39 +0000 http://isource.com/?p=11999#comment-16231 I've found that many of the games that rely upon the accelerometer are appealing at first blush, but then end up being so twitchy or hyper-responsive that I can't control them well enough to enjoy the experience. None of the driving games I've tried get past this sticking point.

One of the best games I've tried – and come back to often – that uses accelerometer for "steering" is Boost. And its simple, effective graphics are very immersive too! I'd certainly like to hear about others that pull off accelerometer control this well.

I also come back to word puzzle game Jumbeline very, very often. I especially like the fluid feel of shifting the letter tiles around.

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By: Diego Petrucci https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16152 Mon, 23 Nov 2009 22:10:52 +0000 http://isource.com/?p=11999#comment-16152 In reply to sysrage.

As we say in Italy: "Truth is in middle" It means that both arguments are valid, but no one is entirely true, they are the two sides of the same coin, kinda.

It's best to use another metaphor here. Think yourself like a young boy who has lived for his entire life in a small village. Surely he can tell exactly the name of each place, or has memory of it.
However, he decides to move into the town. Now he discovers a whole new world of possibilities. At first he'll explore every area without going deeper than the main street, but soon he'll find out a nice indian restaurant in a tiny unlighted street and he'll love it. A niche restaurant.

Same happened to me. Until i was 12-13 i had no broadband connection and i couldn't download mp3. I bought a few CDs, maybe three or four. Yes, I remember every single word of those CDs, but that's because i hadn't any other music to listen. Now i discover new genres and bands every day and i couldn't be happier.

Although i started to listen at Coldplay at 15, in the mp3 era, i have tons of memories with their songs. I could never have listened to them without the "infinite" choice internet gives you.

To sum up, probably the problem in the appstore is not in its thousands of apps. It's elsewhere and we'll find it, sooner or later.

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By: sysrage https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16146 Mon, 23 Nov 2009 21:38:01 +0000 http://isource.com/?p=11999#comment-16146 In reply to iGnome.

I definitely see your point, however I respectfully disagree. I grew up before the 'digital revolution', so I completely understand what you're saying about how you listened to the same songs over and over and many memories are built up around them. I do have nostalgia for such times, but I don't need to listen to the same song over and over to appreciate it. There are still songs that I listen to many many times even though I have unlimited access to new music through streaming radio stations, MP3s, and more.

Although you have many memories built around listening to certain albums and sharing those times with friends or family, do you not have many memories showing off to friends some new apps or some new band you randomly found through Pandora? I'm in no way saying your point is completely invalid, I just believe you're putting too much emphasis of your memories on a soundtrack consisting of a single album. Although I may listen to the same songs less often now, they still gain a hard link to many good memories. The soundtrack (or app-track?) of my life is simply more varied now.

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By: iGnome https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16141 Mon, 23 Nov 2009 21:08:47 +0000 http://isource.com/?p=11999#comment-16141 I think it's just part of the 'too much choice syndrome' When I was a kid you would save up your money and buy a 7" single and play it until it wore out because it was all you could afford. I knew every word and can still remember most of them. Hearing that single evokes a certain set of memories because they are all stored together in a little time capsule in my brain. Now my daughter can copy 40 gigs of music from her friend which has almost no 'value' atal. I don't generally download games but it must be a similar kind of thing, we think we are doing so well because we have so much but if it's beyond human limits to appreciate so much we might be better going deeper rather than wider. Perhaps you should pretend you are on the desert island with your 7 apps and really get into them? Give up the i tunes store for lent?

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By: joetomasone https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16138 Mon, 23 Nov 2009 20:43:33 +0000 http://isource.com/?p=11999#comment-16138 I have a few games that don't get played after a while but gain second life as sales tools for the iPhone.

Steve Jobs, where is my commission? 🙂

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By: Jeremy https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16120 Mon, 23 Nov 2009 19:03:47 +0000 http://isource.com/?p=11999#comment-16120 I find that the games I play the most are those that start quick and get straight into the action. I probably play Cannabalt more than any other game. I can start it right up, it has simple controls, and games rarely last more than 2 minutes. If someone calls me or if whatever I’m waiting for comes to pass, I don’t mind bailing on the game. With other games, either I get frustrated with the controls, the screen is too busy, or its just too intensive to pick up and play for a few minutes at a time. Thus, they get deleted and the simple ones stay.

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By: Diego Petrucci https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16116 Mon, 23 Nov 2009 18:22:11 +0000 http://isource.com/?p=11999#comment-16116 In reply to Alex.

Warfare incorporated made me game for weeks, but it's the only one. (and since i completed the default mission i quitted)

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By: sysrage https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16114 Mon, 23 Nov 2009 18:11:11 +0000 http://isource.com/?p=11999#comment-16114 Josh nailed it for my experiences as well. I love a lot of the iPhone games, but they really are just time killers when I have a limited amount of time to kill or I'm traveling or something keeping me away from the computer. If i have a decent amount of time to devote to a game, I'll hop on the computer for a much better experience. It's not at all that the iPhone games I've played aren't fun. It's just that if I want to spend serious time playing games, I don't want to do it on a cramped screen with somewhat cramped controls.

That said, the games I do like on the phone do still get played. I just don't play them daily. Sometimes not even every week. Curious how exactly those numbers were determined by Pinch. I still play TapTap Revenge once every couple weeks. I play Lexic, Word Scramble, reMovem, Hanoi, and other 'quick' games once or twice a week. I wonder if, since I'm not playing regularly like I did when I first got them, that's considered somebody that doesn't play them anymore. Games that definitely fit that mold for me are games like Eliminate, Doom, Ravensword, etc. Games that were really cool to be able to play on the phone, but it comes down to the phone and controls just being too limiting to take those types of games too seriously. A FPS is darn cool to be able to play on a phone, but every half decent gamer knows you need a good mouse and keyboard to actually 'compete'. (I'll probably anger some console fanbois with that comment. Sorry in advance!)

Companies need to start pumping out the Bluetooth accessories. If they do, I foresee a whole new game (pun intended).

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By: Felix Metzger https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16103 Mon, 23 Nov 2009 17:59:14 +0000 http://isource.com/?p=11999#comment-16103 1. The controls on the serious games are mostly awkward (softbuttons), so after the honeymoon period, the app gets ditched because
2. there is so much new stuff all the time.
3. The games with tight controls are usually casual games, they don't lend themselves that well to extended play.
4. Exception: Games with a social factor, e.g. Bejeweld Blitz.

Another recent exception of that rule is Soosiz, because of it's controls, charm (my gf loves it) and longetivity. Most of the other iPhone games really have not come close to that level of polish and accessability.

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By: Alex https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16096 Mon, 23 Nov 2009 17:13:54 +0000 http://isource.com/?p=11999#comment-16096 I have been playing Civilization for months now. Maybe you just haven't found a game that challenges you.

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By: Josh https://isource.com/2009/11/23/the-short-life-of-most-iphone-games-at-least-mine/#comment-16095 Mon, 23 Nov 2009 17:08:13 +0000 http://isource.com/?p=11999#comment-16095 I'm the same way. I have much respect for many impressive iPhone games, but like you, I only open them when I have a few minutes to kill or when I’m on a long subway ride or whatever. The reason for this, for me, is that if I have free time to game, I’m going to game on my XBox 360… my gaming time is limited, so I want to maximize it, and an iPhone game – good as it might be – just can't compete with a decent console game on a television screen.

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