“Ooo, Loot!” Alright. I think it’s clear by now that Apple has definitely sped the approval process up a bit. Minigore, my favourite analog stick shooter on the iPhone, just released a Christmas update early this December – yet here we are again with a New Year’s update. Previous chapters added newer enemies, bosses, characters, […]
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Minigore for iPhone, Episode 3.5 is live: dual wielding and more characters!

“Ooo, Loot!”
Alright. I think it’s clear by now that Apple has definitely sped the approval process up a bit. Minigore, my favourite analog stick shooter on the iPhone, just released a Christmas update early this December – yet here we are again with a New Year’s update.
Previous chapters added newer enemies, bosses, characters, and weapons, but dual wielding a shotgun and grenade launcher has to be the best thing that has happened in Minigore history. You spend all of your time in the game frantically running for clovers or running from the infinite tide of enemies – but there’s a certain calm that sweeps over you when you know you’re holding a boomstick in one hand and a kaboom stick in the other. The update also adds four additional characters and an Open Feint update, but I doubt you’re reading this far. I usually stop reading about a game right after I see the words “dual” and “wield”, since I’d much rather be playing it than reading some dinky Canadian writer talk about it (Go Canada!).

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