The Kieffer Bros. have done the unthinkable. They’ve added 48 more puzzles to Aqueduct ($2.99, review here), despite the fact that I spent 48 minutes struggling to complete just one puzzle on World Three (I had to turn my iPhone sideways to finally see the solution). It’s a pity the game is so charming, because […]
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Aqueduct 1.1 for iPhone: Retina Display and Universal App support, iOS 4 Fast switching, more blasted levels

The Kieffer Bros. have done the unthinkable. They’ve added 48 more puzzles to Aqueduct ($2.99, review here), despite the fact that I spent 48 minutes struggling to complete just one puzzle on World Three (I had to turn my iPhone sideways to finally see the solution). It’s a pity the game is so charming, because some of these puzzles make me want to tear my hair out.

The devs also inserted a new puzzle in the form of their “intuitive iPod Integration”. I had no idea what that meant, so I scoured every menu and screen of the app and tried to tap, double tap, and nose tap every portion of my iPhone I could think of in the hopes of finding slick pop-up controls. After I wiped all the grease off of my screen, I found this interview via the @KiefferBros Twitter account, which simply states that the in-game music will cut out once you play a song on the iPod. Oh. TouchĂ©, Kieffer Bros. That is, indeed, so intuitive that I didn’t even notice the change.

The last bit that deserves mention here is that the app is now compatible with every single i-Based touchscreen device out there, with hi-res graphics where applicable, and multitasking goodness for devices on iOS 4.

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