Comments on: How Much Should an App Cost? https://isource.com/2011/08/13/how-much-should-an-app-cost/ #1 Source for iPad, iPhone, iPod, Mac and AppleTV Wed, 30 Jan 2013 23:29:00 +0000 hourly 1 https://wordpress.org/?v=5.4.6 By: Cognitopia https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-52133 Wed, 30 Jan 2013 23:29:00 +0000 http://isource.com/?p=42269#comment-52133 Well, I think it depends on the app and the audience. Some apps are for entertainment, others are for focused learning and then there’s the apps that are built as a lifetime support tool. I think the costs will vary and that people will be willing to pay a higher cost for the apps that provide a more substantial tool.

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By: Jay Developer https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38378 Mon, 15 Aug 2011 12:02:03 +0000 http://isource.com/?p=42269#comment-38378 As a developer I can tell you that the core problem is an imposed pricing structure by Apple that prices in dollar increments. So just to be competitive with similar apps, the race to the lowest price accelerates very quickly.

How about pricing increments decided on by the developer, not by Apple. Personally I’m surprised this structure hasn’t turned up in a restraint of trade case.

As far as I am concerned, creating for iPhone at this stage is a total waste of time. Very few people can make money in a cesspool of half a million 99 cent or free apps.

To those who want free trials of apps. Get a freaking life – you ipidimize the freeloading nature of the Internet culture, no developers will Embrace that. it’s simply a pitch for more free stuff.

It’s sad how people even bitch about free apps so easily. You can’t please teenagers who’s parents pay their cell phone bills anyhow, and they’ve never washed a sink load of dishes, or had a real job ever. The advocates of trials are just kids who are even too lazy or stupid to jailbreak. If you want free, invest some time into it and jailbreak… You can get anything free that way.

Enough said, I sick of the whiners out there wanting more free, when their intent is to never pay for anything. This debate is over.

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By: thebigapp https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38376 Mon, 15 Aug 2011 08:49:20 +0000 http://isource.com/?p=42269#comment-38376 This is a very good question and one I’ve thought of quite a bit. What you have to ask is how much do you think an app is worth? What are people willing to pay for a good laugh, or for better productivity? What would you pay for it?

From the buyer’s point of view, you do get to the point where you feel ripped-off if an app doesn’t deliver. I bought some real losers in the early days and I’ve never used them. That experience moved me to be more careful when I’m thinking of actually purchasing.
It’s not the money, though there is a psychology behind the willingness to throw away $0.99 versus $2.99. We’re not talking big money here so clearly something else is at play.

From the programmer’s point of view, the urge to choose a price point based on the cost to develop the app or what others are charging for similar apps must be strong – but not necessarily smart. The app can be appropriately priced and have to compete with inferior apps priced at next to nothing.

A very valid point is made in this article and asking Apple to step up and think of ways to help developers keep Apple’s customers happy is not too much to ask. The pressure should not only be on the developers.

Ultimately, consumers can set their own rules, as well. From my point of view, I have decided to be more willing to support the development efforts and to stop expecting something for nothing.

For the apps that were unsatisfactory I have decided to just shrug it off and consider the price a donation (easier to take this view at $0.99, to be sure). I may rate the apps if I think it is particularly bad.

thebigapp.tumblr.com

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By: The Best iPhone Apps Of The Week, August 7-13, 2011 – AppAdvice | Mobile News World Magazine https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38374 Sun, 14 Aug 2011 23:00:08 +0000 http://isource.com/?p=42269#comment-38374 […] the iPadprMac (press release)PadGadget Daily App Deal – 9 iPad Apps on SalePadGadgetAppmodo -iSource -Gotta Be Mobileall 33 news […]

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By: AndroidLover https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38368 Sun, 14 Aug 2011 18:12:13 +0000 http://isource.com/?p=42269#comment-38368 I left my droid for an iPhone, and Im not impressed. The app store was like a major shock just because the Android market has mostly free apps, at a better quality, and they are no restricted by limitations….

If they want to maintain a competitiveness they should try to make a way for things to become cheaper, if anything….. Because I’m pretty sure when more people take notice to jailbraking an iPhone they can kiss there working class ppl, without a dollar to spare after buying a 400-500 dollar phone, goodbye…

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By: brad0885 https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38366 Sun, 14 Aug 2011 17:08:32 +0000 http://isource.com/?p=42269#comment-38366 In reply to Ezzy.

That is true that that Top Grossing list would give a better idea of what apps have earned. I was just using the Top 25 list as a way to know which apps were the most popular or being downloaded most often. Good point though.

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By: How Much Should an App Cost? | iSource | industry, blog, iphone, app, creative, games, programming, project, various, criminalminds https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38363 Sun, 14 Aug 2011 15:51:42 +0000 http://isource.com/?p=42269#comment-38363 […] more: How Much Should an App Cost? | iSource Apple, Apps, price, reported-today, […]

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By: Ezzy https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38358 Sun, 14 Aug 2011 11:07:53 +0000 http://isource.com/?p=42269#comment-38358 This is a little misleading. Shouldn’t you be looking at the top GROSSING list?
After all that is a better indication of earnings.
And in that list there are higher priced apps stating at position 24

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By: jhrogersii https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38352 Sun, 14 Aug 2011 02:47:00 +0000 http://isource.com/?p=42269#comment-38352 If you think apps cost no money to make, then there isn’t much use talking sense to you. Maybe that would be true for hobbiests, but for any professional developer trying to make a living, time is money, and development and testing take time. More time than you probably know.

I write and test code, build interfaces, and do systems integration for a living (in a different industry). I can assure you, every second I spend gets charged to a task for the job it belongs to. I can absolutely guarantee you that any dev employing more than 5-10 people and working in office space is doing the same. Overhead costs money. Dev accounts cost money. Dev machines and devices cost money. Advertising costs money. EVERYTHING costs money.

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By: Aaronieru https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38345 Sat, 13 Aug 2011 23:12:06 +0000 http://isource.com/?p=42269#comment-38345 That is asinine. The price of apps have nothing to do with the price, because apps have no manufacturing cost. 99¢ Apps are selling the most, and they are making millions of dollars, so remember that before you fell sorry for the developers and start blaming the consumer. The reason so many people buy these apps is because they are so cheap. The price is inversely proportional to the number of buyers you get, so if you start raising prices, your sales will decrease, so your profits will remain the same, or less. There was already low quality in the App Store before most apps were 99¢, so you can’t blame it on that. This is bull$#!t. Apple isn’t stupid. If anything, they would be trying to convince the smaller number of devs with really expensive apps to lower their price.

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By: jhrogersii https://isource.com/2011/08/13/how-much-should-an-app-cost/#comment-38337 Sat, 13 Aug 2011 19:03:17 +0000 http://isource.com/?p=42269#comment-38337 We have been trained, to a certain extent. Those of us who have been using smartphones for a while remember the days when mobile software cost were more like $10-$20, rather than $.99. Titles were also much harder to find and more trouble to install.

In opening the App Store, Apple brought mobile smartphone software to the masses, and they responded. Devs, especially indie devs who wanted to stand out or who were able to supplement their apps with ad support, lowered prices to stand out and generate demand. If devs had know how widespread and permanent the deflationary effects would be, I think they might have approached things differently. Hindsight is 20/20, I guess.

I hope Apple doesn’t get greedy and hurt or kill the golden goose. They have already shaken things up a bit with the addition of the iPad. It has become acceptable for HD apps to be priced higher. I know that high-end games with lots of content will often debut in the $6-$10 range. I think that is more than fair.

Also, some apps that have proven their worth have been able to justify charging a premium price. GPS apps are quite popular, and quality ones with on-board maps start at around $30 and go as high as $80 with all of the extras added in. Others, such as World of Goo HD, Pocket Informant HD, Pages, Numbers, Keynote, Docs To Go Premium, and several PDF apps have been able to charge $9.99 or more and still sell well. However, these are the exception and not the rule.

I don’t think that the quality has been destroyed by low prices, but I think they make it harder for small devs to be profitable long-term. The top apps in the App Store are usually very polished and provide a great experience. However, I’m sure smaller devs could stand a dollar or two more per sale to encourage more polish and refinement in their apps, while still making money. Also, let’s hope the Lodsys situation resolves in the devs favor, so that the very profitable option of in-app purchases doesn’t get hamstrung in litigation and licensing fees.

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